House Scale VR
A downloadable game for Android
House Scale VR is a revolutionary software that provides a realistic and immersive experience to users by utilizing the Passthrough feature of Oculus Quest 2. Using that feature, users can create virtual objects and transform them into in-game elements. The editing process begins in passthrough mode, where users can select from a menu of options, including editing and rotating walls and obstacles. Once the room has been customized to the user's liking, the software generates the game world and places the user in one of two maps.
The game is a wave-based survival game featuring two types of zombies: zombies that attack with projectiles, and zombies that attack with their hands. Players have to defend themselves against these enemies by slashing them with a sword or shooting them with a bow and arrow. The walls created during the editing process act as fences that must be destroyed by the zombies before they can reach the player. However, ranged zombies can bypass these walls using their projectiles. They attack away from the player using energy balls. You can even avoid the projectiles by hiding behind the real life obstacles. Players can heal their fences by touching them, which adds an interesting strategic element to the game.
One of the most significant advantages of House Scale VR is that users can play games in their rooms without fear of colliding with real-life walls and furniture. The software represents real-world obstacles in the virtual environment, allowing players to navigate through the game world without any disruptions.
[University Final Year Project]
Status | In development |
Platforms | Android |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | EditZz |
Genre | Action |
Tags | Oculus Quest, passthrough, Singleplayer, Virtual Reality (VR) |
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This is awesome! I had a shockingly similar idea to create a game that brings your actual space into a zombie shooter game! I guess I will just play yours instead :D The issue with this might be that people are too lazy to go through the process of creating the objects in their room. It works great for people like me who have a nice empty room to play in though. If Oculus could scan a room though.....
A side thought you might want to do... turn the home scaling portion of this into a tool that can be downloaded from the Unity Asset story. Sell that feature and let people make more games out of it.
Sounds like a great idea! Thanks! I might do that in the future
The lazy thought you had, i had the same idea, thats why i implemented the save system ( which is a bit buggy lol ).
Thanks for your comment!